The Experiment
Leet Enterprises is the proving ground for the founder's thesis, Business with a Human Imperative. Most companies start with a product. This one started with a thesis to prove.
The proving ground has two instruments. Lowkey Workshop makes the apps — that is where the commitments are kept in the product: take only what the work requires, charge what the business needs, and support for the community around it. Humble Genius is the content — our outlet for sharing and for accountability, where we say things plainly.
The practice doesn't stop at the instruments. Our websites ask as little of your browser as they can, and we publish the parts list for anything that comes from a third party. Humble Genius takes only what it needs, is built around privacy and respect, and tells you at the top of a post whether there's going to be cussing. We practice what we preach on every surface — including this one.
We'll walk you through it, commitment by commitment — what we steward, what we account for, and what we take — and end with how we'll measure success.
Stewardship
A Better Trade
The trade everyone's been conditioned to accept has been hollowed out — how that happened is an argument of its own. Ours runs differently.
Business can do better. Not through charity, and not by getting better at hiding the costs. By making a better trade.
We won't treat you as the product. In exchange, you understand that it takes work to make things right and money to keep them available, and that sometimes quality is worth more than convenience. We each play a part, we respect each other, and the whole thing works better than the arrangement we've all been conditioned to accept. We'll give you quality without trying to bleed you dry, and as much agency and ownership as we can offer — what you buy from us is yours, to the extent that's ours to give.
Every company promises what it will do for you. Almost none will say what a healthy transaction asks of you. So here is ours, in both directions.
The deal runs both ways
What you get from us:
- Products that solve a problem without creating new ones. No doom loops, no comparison anxiety, no engineered dependence. If our software is working, you spend less time in it, not more — that is our stated measure of success.
- Your data treated as yours. We don't sell it, and we don't trade your attention. When something has to pass through our servers to reach someone else, we send as little as we can and keep it as briefly as we can — built into how the system works rather than promised in a policy. Terms written to be understood, not survived.
- Transparency down to the parts list. Our business model, our dependencies, and what our software is made of — before you install it.
- Ownership, to the extent we can offer it. What you buy from us should be yours, except what we can't hand over, like the servers in the middle that make sharing work.
- Quality first. New things ship right, not fast. Fixes have priority — and they're held to the same standard. Your trust is never traded for a deadline.
What we ask of you:
- Realistic expectations. Software takes time and effort to make and money to run. A product with no ads and no data harvesting is funded by the people who use it — that's the honest version of "free."
- Patience with the deliberate pace. Some things in our products are not instant on purpose. A product that works on a calm schedule instead of a frantic one needs less infrastructure, burns less energy (yours and ours), interrupts you less, and works better offline. Waiting a few minutes — for something you shared to reach someone, for example — doesn't degrade your life. Being trained to watch for an immediate response or reaction does.
- Tell us when we get it wrong. We're small enough that your message reaches a human who will read it and weigh it honestly — even when the honest answer is no.
- Participate if you want to — never because you have to. Our products offer optional support levels. The entry level helps offset the servers in the middle; the upper levels say "we're in this with you — make more things like this."
The deal doesn't only run between us and you — it runs between customers too. We build so that someone who can pay can cover someone who can't, and so that what we charge reflects what money is actually worth where you live. That matters because the people who most need software that isn't making them the product are often the least able to pay for it. Accessibility features are never behind a payment.
Accountability
Justifying the cost of our actions
Almost no business will show you the whole bill. We will.
Businesses have a responsibility to justify the cost of their actions. Not just the line-item cost — the whole cost, and to three different sets of people at once.
To the person using the product: their attention, their time, their expectation of being reachable at any hour.
To the community around the business: the employees whose lives are arranged around it, their neighbors, and the people impacted downstream of every decision who never agreed to anything.
To everything past that: the energy and hardware behind the machinery, the norms the industry copies from whoever appears to be winning, and whoever inherits what we build.
So we run a simple rule: a decision has to be justified against its outcome, not just the immediate need. Before we store something, share something, or ship something, the question isn't only "does this work?" It's "what does this cost, who carries it, and would we say so out loud?" If we can't answer that in public, we don't do it.
Justifying in public is the practice, not a promise in a policy. We'll disclose the decisions, what they cost, what we did to mitigate them, and whether they worked. The parts list names the third parties we depend on; the same standard covers our use of AI: how much, why, and what we're doing to keep its costs down.
Sufficiency
Take only what the work requires
A significant share of our design and development work goes to minimizing what the product takes: less data transferred, less network use, less drain on the battery, and less of the user's time — an app that gives the time back instead of finding reasons to keep you in it. We do it for two reasons that point the same way: it reduces our own cost, and it lets the business prosper without bleeding the user dry. It's also accountability kept in advance — the less we take, the less there is to justify. The commitments feed each other like that. The hard part comes first and, done properly, happens once: the extra time is spent building the foundation, and then everything built on top of it inherits what that time bought. The details are at Lowkey Workshop, and Humble Genius is where we account for what it cost. A product that needs less to run is a business that needs less to survive.
Our profit will be earned, not extracted
Every business needs to earn a profit, and this one is no different. What differs is what we'll do to get it. We won't chase growth or profit through extraction, and we reject the "maximizing shareholder value" mindset.
We price for what the business needs, or what we anticipate it will need — and we won't hunt for every opportunity to make a little more at the expense of our customers, the community, ourselves, or our values.
We will not hire a person we can't sustain. This business starts at zero revenue and has to earn its way to sustaining the people who work on it — that is what the profit is for, and hiring someone means they depend on us for a salary and for benefits. Most companies promise not to lay people off to improve an already-healthy bottom line. We'll promise that too, but it's the weaker half — the real commitment is to never arrive at that decision. If we can't sustain the team, the winding down starts early, with time and help for the people affected, rather than as a surprise. It's the same deal we offer customers, pointed the other direction.
In practice, that means we won't compromise our ethics, work around the regulations, ignore what a decision costs the community, or gut the product the customers came for. No ads, no data sales, and no ownership sold — money may arrive as grants, revenue-share, or debt, never as a share of the company. We aren't building this company to flip it to the highest bidder.
Sometimes it really is OK to leave money on the floor, if everyone goes home on time and sleeps easy and gets to spend the evening with their family.
Measuring success
None of this is moral posturing. It's a working hypothesis with a company built on top of it. The industry doesn't need another manifesto — it needs a reproducible example. And an experiment has to say in advance what would count. The thesis claims three things follow from keeping the commitments, and each is checkable — some now, some only when the world supplies the test.
Owner autonomy is checkable today, and it's the one we control: no ownership sold, no borrowing that takes away our independence, no hire we can't sustain. If that ever changes, the experiment has failed on its own terms, whatever the revenue says.
Loyalty on merit shows up in the people we reach — not the market, but the ones we reached. Do the people who find the apps and share the values stay, pay what the work needs, forgive a bad week, and bring others to us through word of mouth? We'll publish those statistics so you can see what's working and what's not, because publishing a good number without the rest of the context is how this kind of claim usually cheats.
The third claim takes the longest to test. Events that push people away from a business they relied on keep happening — a security breach, values quietly abandoned, politics, some other broken trust — and when one does, people look for an alternative they already trust. Trust isn't a feeling you can market into existence; a business already known to be trustworthy is the one available for the switch. We can't schedule the event that tests this. What we can do is be ready when it comes, and say so now — so that when it happens, the result counts either way.
So: our first product, Lowkey Mood, is this thesis applied to social software — private by design, measured by what we don't collect. Our blog, Humble Genius, is where the model gets argued in public — the business decisions, the reasoning, the mistakes, as they happen.
An experiment like this doesn't end on a date. It's judged on whether the company is still here, still keeping the commitments, and still showing its work. If the business model works, we'll teach it. If it fails, it fails honestly, with our name on it. Either way, you're invited to watch it happen — especially if you came here skeptical. Check the claims as they land, and take whatever's useful.